GreyFox Studio
Professional Unreal Engine Tools
Production-focused tools built from real game development workflows.
GreyFox Studio designs editor tooling and runtime frameworks for Unreal Engine. Every plugin ships with a documented API, explicit safety rules and a stated scope — including what it deliberately does not do.
Featured product
Souls Destruction Framework
An end-to-end environmental destruction framework built for souls-like, action RPG and melee-focused games.
- Automatic destruction authoring
- Geometry Collection generation
- Melee, roll, projectile and radial destruction
- Bounded chain reactions
- Damage stages
- Audio and Niagara presentation
- Batch processing
- Validation and safe regeneration
- Blueprint and C++
Built the way production actually works
Tools are validated against a real project before they are published, and the documentation describes only what the shipped code does.
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Non-destructive by default
Source assets are never mutated. Generated assets are owned by a manifest, and regeneration requires explicit confirmation with a durable backup.
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Framework-agnostic
No imposed combat, projectile, inventory or audio framework. Integration happens through plain data payloads and delegates you can intercept.
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Bounded at runtime
Explicit budgets for physics representations, presentation events, audio and VFX. No permanent Actor Tick architecture.
Products
Current catalogue. New plugins are added to this list as they are released.
- In Development
Souls Destruction Framework
Environmental destruction authoring and runtime framework for Unreal Engine.
- Available on Fab
World State Reset Framework
World-state reset, respawn and persistence framework for Unreal Engine — with a plug-and-play Bonfire & Checkpoint system included in 1.0.
- In Development
RenderMeld
Real-Time Mesh & Surface Blending for Unreal Engine.