GreyFox Studio

Professional Unreal Engine Tools

Production-focused tools built from real game development workflows.

GreyFox Studio designs editor tooling and runtime frameworks for Unreal Engine. Every plugin ships with a documented API, explicit safety rules and a stated scope — including what it deliberately does not do.

Featured product

Souls Destruction Framework

An end-to-end environmental destruction framework built for souls-like, action RPG and melee-focused games.

  • Automatic destruction authoring
  • Geometry Collection generation
  • Melee, roll, projectile and radial destruction
  • Bounded chain reactions
  • Damage stages
  • Audio and Niagara presentation
  • Batch processing
  • Validation and safe regeneration
  • Blueprint and C++
View Product Documentation Fab — coming soon

Built the way production actually works

Tools are validated against a real project before they are published, and the documentation describes only what the shipped code does.

  • Non-destructive by default

    Source assets are never mutated. Generated assets are owned by a manifest, and regeneration requires explicit confirmation with a durable backup.

  • Framework-agnostic

    No imposed combat, projectile, inventory or audio framework. Integration happens through plain data payloads and delegates you can intercept.

  • Bounded at runtime

    Explicit budgets for physics representations, presentation events, audio and VFX. No permanent Actor Tick architecture.

Products

Current catalogue. New plugins are added to this list as they are released.

  • In Development

    Souls Destruction Framework

    Environmental destruction authoring and runtime framework for Unreal Engine.

  • Available on Fab

    World State Reset Framework

    World-state reset, respawn and persistence framework for Unreal Engine — with a plug-and-play Bonfire & Checkpoint system included in 1.0.

  • In Development

    RenderMeld

    Real-Time Mesh & Surface Blending for Unreal Engine.

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