Reset a trap
Re-arm a trap on rest, player death or a region reset, with armed state in Custom State and safe shutdown in the reset callbacks.
Re-arm a trap when the region resets, with its armed state stored explicitly and its damage logic shut down cleanly during the reset.
Steps
- Add WSRF and choose the Trap preset.
- Assign the room or encounter Region.
- Let automatic capture handle component transforms, visibility, collision, physics, audio, and effects where applicable.
- Store armed/fired Boolean state, charges, or damage logic in Custom State.
- In WSRF Prepare For Reset, stop damage timers and disable overlap-driven firing.
- Re-enable interaction in WSRF Reset Completed.
What you get
The Trap preset responds to rest, player death, and region reset. Use Custom/Advanced setup for a scripted-only trap.
Last updated: 2026-09-04