Reset a trap

Re-arm a trap on rest, player death or a region reset, with armed state in Custom State and safe shutdown in the reset callbacks.

Re-arm a trap when the region resets, with its armed state stored explicitly and its damage logic shut down cleanly during the reset.

Steps

  1. Add WSRF and choose the Trap preset.
  2. Assign the room or encounter Region.
  3. Let automatic capture handle component transforms, visibility, collision, physics, audio, and effects where applicable.
  4. Store armed/fired Boolean state, charges, or damage logic in Custom State.
  5. In WSRF Prepare For Reset, stop damage timers and disable overlap-driven firing.
  6. Re-enable interaction in WSRF Reset Completed.

What you get

The Trap preset responds to rest, player death, and region reset. Use Custom/Advanced setup for a scripted-only trap.

Last updated: 2026-09-04

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