Restore a destroyed prop
Genuinely destroy a breakable prop with Unreal Destroy and have WSRF recreate the placed Actor with its captured state on reset.
Genuinely destroy a breakable prop with Unreal’s Destroy() and have WSRF bring it back on reset.
Steps
- Add WSRF and choose the Breakable Prop preset.
- Assign its Region.
- Capture any gameplay-specific broken/intact data with Custom State; meshes, materials, transforms, collision, and physics are automatic.
- Play the break presentation, then call Unreal
Destroy()on the placed Actor. - Trigger a matching reset while the exact source level/container is loaded.
What you get
WSRF recreates the placed class and restores its captured state. It never spawns into the Persistent
Level as a fallback when source identity is uncertain. Inspect Respawned, PendingRestore,
Failed, and Errors in the report.
How respawn works in detail is covered in Destroyed Actors and respawn.
Last updated: 2026-09-04